uFall Lite on Mac OSX


It was a little effort, but something delayed the release. uFall is now available as a free lite version for Mac OSX 10.6 or later.


A Linux version will be out soon!



The New (i)Pad Review (Exclusive)


Rumors here and there. Many users are waiting the new device that will change again they'r life every day. This is a just a quick review with some real photos of what will be the next magic pad around:


Screenshot of the new pad, notice the new 'home' buttons.



We had the luck to give it a try and was able to capture a photo and send it via mail by using the optional add-on as you can see in the picture below:


The optional camera


Using the fast email service we where able to see the photo delivered in 7 days (Our friend called us with he's telephone to inform of such a big event).


The mail box used to receive our test photo


Joking of course. But sometimes we need to keep down to past reality to appreciate nowdays goodness. Can you believe?


Feel free to post your thoughts on this.

Indie revenge - The Tiny Wings succes


Some posts ago we where talking about an indie developer experience. It was all about the 'what and the what not to do' things while doing marketing for the iTunes App Store.


As we learned from history, there's alwasy what we called the 'twist'. We are all searching a good marketing strategy, the right blogger site that will make a review for our title(s), PR here and there, but... Some times the good happens.


So, what we are talking about? Well, nowday there are an indie game title running TOP #1 in the iTunes US App Store. (And many other countries): Tiny Wings from Andreas Illiger:



It was all a pleasure to see this. Following the toucharcade article words: 'For having zero marketing, Tiny Wings has been doing some incredible things in the top paid charts in the US App Store'.


Yes, zero marketing. Something that will make indies think about.


The game itself is pretty simple, adorable and fun and we give to Andreas all our compliments. He dethroned the famous ones silently, with a great game.


There are some space left? Should we rethink the way things are done? Is just a mere case? Who know.


Again, there's alwasy something that make the difference, and still we need to catch it out.


Feel free to leave your comment.


This Super-Hero need a mantle

2/21/2011 | Comments: 2

Pig Model Courtesy of Boris Jahn

This is a work in progress character rigging done with Realsoft3D. He still need a mantle. Will you be able to give one to him? Stay tuned and we will tell how you can help!

An Indie Developer Experience on the Apple App Store

2/19/2011 | Comments: 6

So you started as an indie developer and tried to get on top of the Apple App Store, but... You failed.

What was wrong? Hard to say. Nowdays it is pretty impossible to emerge considering the thousands of apps available. But nothing is lost. The tips below are from a developer personal experience.

If you are the next indie challenger read on:


BAD (What didn't worked):

1) Paying review sites, nothing in return. Good review -> No one will read it.

2) Paying for a video review/demo. Reviewers will keep it down the way, they don't have time to FIRST test your game/application in depth (Or don't care about it, you are little). Result? Money lost and bad show! You can do better. MUCH better.

3) Social media advertising. We spent some money on it. A sample? 100 Euro for 4 days on one of the coolest. Hundreds of unuseful followers. Most of them are peoples aiming only for visibility. They will 'like' you but will not share anything for you. (But if you have money this will work, maybe...)

4) Spreading PROMO codes to the BIG sites. Actually no one worked for us. Lost codes. Better to share it on Twitter or on the useful iphoneapp-promocodes.com.

5) Sending mails to the BIGs, trying to contact them and asking for a review in many ways. No results. You are little.

6) Blah blah... Nothing.

GOOD (What worked):

1) Local review sites. Not as the big ones, but will help to rank your Game/App. We got a review on one of this in the beginning and the day after was a boom. Word of mouth will do the rest. Hoping.

2) Press Release. We used prMac and was very good. And we will use it by default! Professional and very careful on what you post. (And it's cheap!)

3) Tweets! Got some good results, but you need to work hard on it. Will take time... We are still a novice on this...

4) Free App a day! We got more than 1000+ download in one day, without saying nothing about it! Just scheduled a free download! (Will work more well if your Game/App contains some social media sharing feature and it is of some interest). We did it again later and with the help of some big local blogger site was a super boom. More than 15.000 downloads in one day only. And later again, thousands and thousands. (Thinking of iAd?)

5) Update your Game/App frequently! (But include some new features and fix those annoying bugs!) If your Game/App is interesting even the peoples who downloaded it for free will update, and probably will share. (80% in the step 4 for us).

6) Patience! And don't give up! You are a drop in an ocean! Drop by drop...

It's hard, but don't give up and keep running!


Feel free to post comments on this or share your experience.

dynalib tech SDK demo updated


Demo executables for the dynalib SDK updated. We added a Mac OSX version. Download it and enjoy!

DynAtomic Videos


While we are hardly working to release it, we uploaded a few DynAtomic videos showing the system in action, please see the DynAtomic page. Feel free to leave a comment about them.

uFall Frequently Asked Questions


Are you having problems with uFall? We built a temporary Q&A support page, please head on here.


New Web Site


We are working to give you a new and clean web site navigation. Let us know what you think about the new look, and be gently!

Site Map